Pickup and drop system with physics on UE5

Welcome to this tutorial on creating a pickup and drop system with physics in Unreal Engine 5 (UE5). In this video, you will learn how to import a 3D model, scale it, and implement a blueprint to pick up and drop a gun using physics. 📚 What You Will Learn: Import a 3D model to UE5 Scale the model uniformly Implement a pickup and drop system using physics 🔗 Links: Free Pistol on Sketchfab: https://sketchfab.com/3d-models/low-p... Waiting list for my Unreal Engine Blueprint course is open! Get launch-day access + early-bird pricing 👉 https://blueprintmastery.hotmart.host... Important Note: At 14:27, ensure to input "hand_rSocket" in the "Get Socket Name for the rotation" section. Missing this might affect the weapon's scale. Patreon:   / posts   👇Follow me on social media: Discord Server:   / discord   Twitter:   / locodev7701   Instagram:   / devloco   🎬 Chapters: 0:00 Introduction 0:23 Importing and Setting Up the 3D Model 1:48 Creating a Blueprint for the Pistol 2:53 Adding Collision to the Pistol 4:56 Setting Up the Pickup System 6:14 Implementing the Pickup Logic 10:56 Setting Up the Detach System 12:00 Implementing the Detach Logic 16:23 Final Result Hashtags: #ue5 #gamedevelopment #unrealengine5 #gamephysics #ue5tutorial