Dhalsim Super Turbo Combo Trial Video (Find hints in the description)

#SuperStreetFighterIITurbo #SSF2X #Gaming 7th in the series of combo trials I thought up for Super Turbo. Make sure to check out my previous videos! Good Luck! 1. Teleport – Hitting all three punches or all three kicks at the same time can be difficult 2. Drill – Different strength of kicks move at different angles 3. Mummy – This is only done with Down Heavy Punch, used the wrong graphic in the video 4. Yoga Fire – Need to be precise and start at down, starting at down back might get you yoga flame by accident 5. Yoga Flame – Can be done at down back and not full back 6. Yoga Blast – Same as flame but using kicks 7. Yoga Inferno – Make sure to do 2 complete half circle forward motions 8. Cr Mk, Cr Mk – The combo you will do most often as Dhalsim 9. Cr Mk, Far Cr Mp – Best to do meaty in the corner 10. Hk Drill, Yoga Sniper (Corner) – The Drill kick needs to be very deep, hold up back while doing drill and hit Hp in the air as soon as possible 11. Cr Hk, Hp Yoga Fire (Close) (Cr Mk or Cr Hk character specific) – So depending on the character you can get cr mk to Hp yoga fire. This can only be done at very close range 12. Lp Yoga Fire, far St Hp – Another most common combo you will see 13. Lp Yoga Fire, Mummy (this should be down Hp in Air), Cr Mk (Cr Mk, or St Mk Character Specific) – Need to be at full range and do lp yoga fire, just need to find the right height to start Mummy so you can land and combo cr mk 14. Lp Yoga Fire, Teleport, Back Hp (Guile and Gief) – Best way is to knockdown with hp yoga fire at max range, as soon as hp yoga fire hits do a lp yoga fire. Immediately do Punch teleport as soon as possible and press Back hp when you get to the other side. Slow down might cause you to have to mash back hp 15. Mp Throw, Mk Slide, Back Hp (just off corner, character specific) – Some characters this can be done midscreen but it is more consistent just off corner and only certain characters. You need to find the timing of the mk slide so you get to the other side and hit meaty and then link to back Hp 16. Lp Yoga Fire, Super (Corner) – Find the right spacing, knockdown with yoga flame or hp yoga fire. Then time a meaty lp yoga fire, then Yoga Inferno as soon as possible. 17. Lk Slide, Super – His only viable kara cancel to super, so the motion is b, db, d, df, f, b, db, d, df+lk, f+P 18. Hk Drill, lk slide, Super – So you will need to hit the Hk Drill Kick deep into the body (should hit center mass, so will need to drift a little above the head). Best to get drill and lk slide to combo first, once you find that timing you will need to incorporate #17 at the end. 19. Lp Yoga Fire, Teleport, Slide lk, Super (Guile and Gief) – So same as #14 except when you teleport you are going to implement #17. The game slowdown during the Yoga fire hitting will really throw you off. Best way I found is to do the first half circle motion as soon as you teleport to the other side and then time the second motion a little delayed because of the slow down. This is very difficult! Good luck! 20. Mp Throw, Mk Slide, Lk slide, Super (just off corner, character specific) – Ok this one I actually had to figure out how to do and took a while for me, so don’t feel bad on this one. The trick to find how you do the super motion. What I found best is immediately during the slide you do the first and half of the second motion for the super (All the motion to the left in this case). So b, db, d, df, f, b, db, d (but as if you are on the right side of the screen) df+lk, f+p. GOOD LUCK!! Follow me on twitch at:   / silentscope88   CVS2 Discord: http://tinyurl.com/CvS2Discord

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