Texture tips and two texture mistakes you should NEVER make

I show you how to evaluate in Poser and DAZ Studio the ways that textures can be modified. 0:00 Intro 0:35 Overview 0:54 When is it a map and when is it geometry? 3:38 Bump, normal, displacement, and height maps 8:02 Why we used to use maps instead of geometry 8:40 Shadows give away badly built textures 13:00 Design flat textures 14:50 Prebaked shadows in textures limit realism dramatically 16:30 Texture atlases limit user customisability 19:16 Fitting tileable textures to different surfaces 21:38 Matching tileable textures to existing scene elements 25:53 Adjust tileable texture positions on surfaces