Why Games Purged Real-world Weapons
An analysis of two legal cases, their downstream effects, and an example of the kind of thematic harm that can imbue. This video focuses firstly on establishing the Bell-Textron lawsuit against EA and the AM General lawsuit against Activision, analyzing how these affected those publisher's games, and then exploring a causative relationship between how these games went on to portray real-world intellectual properties afterwards. Following that, we go into two case studies about Call of Duty's AC-130: a likely casualty of these lawsuits, and Metal Gear: a game that suffered genuine thematic harm from following this pattern, Don't worry if you aren't familiar with these series, as I do my best to introduce them and provide any necessary context. There is also a brief note on the broader implications of the issue. I hope you enjoy this video. I have never worked anywhere near this hard on any video before! Chapters: 00:00 - 1:07: Intro 01:07 - 08:13: 1 The Legal Battles 08:13 - 12:53: 2 Industry Consequences 12:53 - 13:38: 3 Cultural Loss 13:38 - 24:20: Case Study 1: Call of Duty's AC-130 24:20 - 35:30: Case Study 2: Loss in Metal Gear 35:30 - 40:20: Uncertain Footing Music: BF3 Metro Loading DCS Huey Theme BF3 Bandar Loading CnC Generals USA 01 BF4 Dragon Pass Loading BF4 Rogue Transmission Loading BF4 Zavod 311 Loading RE1 Remake Save Room CoD Black Ops Multiplayer Menu CoD 4 Shadow of Chernobyl MGS2 Twilight Sniping Ride of the Valkyries MGS3 Virtuous Mission CoD WaW Black Cats

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