Street Fighter 6 Marisa Tricks and Matchup Details - Part 4 of 6 (Counters, Lights and TCs)

Part 4 of a series of little tricks to use as Marisa and against her. SCUTUM'S COUNTER ATTACK 00:00 - Counter - Framedata 00:11 - Counter - Alternating between grabs 00:20 - Counter - +1 On Hit is a weak reward MARISA'S LIGHTS 00:40 - Lights - Chained Lights gap 01:00 - Lights - Chained Lights combos 01:09 - Lights - Gladius as a blockstring ender 01:18 - Lights - Extending Gladius LP's armor without increasing its startup 01:34 - Lights - Reach STANDING MEDIUM PUNCH TARGET COMBO 01:42 - S.MP TC - Gladius 02:00 - S.MP TC - Charged Gladius 02:30 - S.MP TC - OD Gladius 02:54 - S.MP TC - No Followup 03:17 - S.MP TC - Drive Impact 03:31 - S.MP TC - Drive Rush 03:55 - S.MP TC - Drive Impact Cancel Window 04:06 - S.MP TC - Drive Reversal STANDING LIGHT PUNCH TARGET COMBO 04:21 - S.LP TC - Intro 04:40 - S.LP TC - On Block 05:11 - S.LP TC - On Hit Street Fighter 6, SF6, Marisa, Tech, Guide, Tricks, Matchups