The Giant vs. Der Riese: How Treyarch Changed the Game
Become a member: https://www.youtube.com/@whitecliffga... Twitter: / whitecliffgames How much can you learn about a team's core game design philosophy by examining a couple maps they made over 6 years apart? Well, what if those two maps are actually (at a high level) the same map? That can be pretty revealing as to what goes into the smaller, less noticed things, and how those things can slowly change and evolve over time. "A Zombies Retrospective" is a series in which I play through each Call of Duty Treyarch Zombies map chronologically, and analyze its place in the series. Media: Call of Duty: World at War Call of Duty: Black Ops Call of Duty: Black Ops II Call of Duty: Black Ops III Call of Duty: Black Ops 4 Enter the Gungeon Hades Slay the Spire Spelunky Call of Duty: Black Ops 3 - Zombies Timeline Trailer Der Eisendrache - Awakening TrailerThe Giant - Gameplay Trailer Zetsubou no Shima - Official Trailer

How Der Eisendrache Used Nostalgia To Make Something New

The Beauty in Zetsubou no Shima's Complexity

3 RANDOM ONE BARRIER MAPS…

CoD Zombies: The History of Cheaters

A Serious Critique Of "Classic" Zombies

Why Der Riese is GOAT'd with the SAUCE

How Black Ops 3 Overcame a Flawed Design

The 7 Levels Of COD Zombies Wonder Weapons

Why Tranzit Was NEVER Remastered

Mob of the Dead and the Art of Writing for Games

50 Things Zombies OGs Remember Part 1

How Origins Improved on a Perfect Formula

How Shadows of Evil was both Misstep and Masterpiece

What Is the HARDEST Map In COD ZOMBIES?

The PERFECT TRILOGY of Zombies Maps (Video Essay)

Der Riese: Declassified has a BOSS and it's INCREDIBLE! (Black Ops 3 Zombies)

How Call of Duty Zombies Almost Died

I've Finally Learned the Lore of Origins

Die Rise: How (and How Not) to Make a Difficult Map

