[Another Eden] An-ki Dingir - 1st, 2nd & 3rd Fights
== An-ki Dingir Info and Moveset == https://anothereden.wiki/w/An-ki_Dingir Just gonna explain the strategy used for the fights here, since different people may need to use different strategies to tackle this depending on their roster. Of course if you have Necoco ES you can also clear this fight with just one single party (just use a different element zone and have Necoco ES kaleido the party) but where's the satisfaction in that? Main reason I haven't done this boss till now as I was thinking of how I want to do the clear and who to use and also using Shion in every single fight without using the exact same party :) Refer to the wiki page linked at the top if you want to know the boss mechanics and moveset as I'm not gonna explain any of that here, other than important things to note :) == 1st Fight == Element used, Wind. Necoco ES defaults to Wind Kaleido on your party regardless of zone used, zoneless included, so I just used Slash zone and Piercing Slash Zone for the fight. You only need to be in Another Zone for Necoco ES stronger buffs, tho I wasn't paying attention for the last AF and ended up just using normal slash zone for the kill XD Main strategy here is to avoid activating the 3rd Malefic for the 2nd fight by pushing the HP stopper in 2 AFs. You need to do between 153 billion to 183 billion HP damage in AF for this (this also accounts for the 10% HP heal from Rogue Star). Had to avoid using Lunatic Charge for this fight, as it would count towards the 2nd Malefic for latter fights since Lunatic Charge hits cannot be kaleido and will remain as Thunder element (needed to have as many element options for the 2nd fight as possible). Element attacks from Sidekicks also count towards the 2nd Malefic, so be mindful of what your Sidekick and sidekick equipment does as well. Do not use 9 or more attack moves in a single turn outside of AF (attack moves used during Stellar Burst doesn't count) otherwise you'll end up triggering the 7th Malefic (Counterattack) for the latter fights and it's really annoying to deal with. You typically need about 7 attack moves (including attacks from sidekick) in zone to get 50% AF gauge, TYPICALLY because HAHA Thunder needs more than that for 50% AF gauge in Thunder Zone :) Also, one thing to note, damaging Link Attacks count towards this number of attacks, as does Chain Attacks and EoT attacks and Sidekick attacks, so take note if trying to avoid it. Also, pushing the HP stoppers into the next phase at turns 3, 7 and 11 will allow you to completely avoid its most troublesome attack combo (X-20/30/40 & Radioactive Decay) so always try to aim for that in the 1st and 2nd fights. == 2nd Fight == Element used, Thunder. Since my 3rd fight is just clearing it in 3 turns with consecutive AFs, I didn't really need to care for what Malefics get activated, other than finishing it in 11+ turns and avoiding any elements being used for the 3rd fight. Still used 2 AFs each per HP stopper like in the first fight (it ended up avoiding the 3rd Malefic anyway even tho I wasn't caring about the AF damage haha). Just like the first fight, pushing the HP stoppers into next phase at turns 3, 7 and 11 will allow you to completely avoid its most troublesome attack combo (X-20/30/40 & Radioactive Decay). == 3rd Fight == Just straight forward nuking in 3 turns with 3 consecutive AFs. If you're doing the 3rd fight in this way, then you don't need to care about which Malefics you activate from both 1st and 2nd fights except for the 1st Malefic and avoiding the elements you're planning to use here. Recommended to plan for the 3rd fight first and then work backwards to decide how you want to clear the 1st and 2nd fights. 0:00 1st Fight - Equipment and Setup 0:44 1st Fight - An-ki Dingir 12:37 2nd Fight - Equipment and Setup 13:21 2nd Fight - An-ki Dingir (2nd Malefic Wind absorb, 6th Malefic) 27:58 3rd Fight - Equipment and Setup 28:41 3rd Fight - An-ki Dingir (2nd Malefic Wind & Thunder absorb, 4th & 5th & 6th & 7th Malefics)
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