Gamification and Playable Experiences
The final session explores how game design can be used as an engagement tool with case studies. Participants will look at how game jams, rapid prototyping and interactive systems can help explore complex questions, test ideas and co-create solutions with audiences. The session also considers how games can function as outputs in their own right and how insight can be gathered through player interaction. It encourages participants to think about where playful, participatory systems might open up new possibilities within their own work. The session will also support participants in acknowledging accessibility and inclusivity considerations when designing playable experiences. Game Lab playlist: • Bristol Digital Game Lab Website: Bristol Digital Game Lab Aspect Games Hub link - https://gameshub.gettwoit.com/app/home

From Idea to Prototype Platform or App

The French Do Not Care About Work

Designing Data-Intensive Applications: Chapters 1 and 2

Zig 2026: No-AI Policy, $670K Foundation, Left GitHub & Why Zig Isn’t 1.0 - Andrew Kelley Explains

Designing an Effective AI Workflow Across a Project

AI Was Never About Helping You | Cory Doctorow

Demonstrating Impact, Evidence and Value

Neuroscientist: How To Escape The Rat Race | Robert Sapolsky

The Truth About Depression - Dr Joanna Moncrieff

Historian Timothy Snyder on ENDING Trump Nightmare FOR GOOD | PoliticsGirl

Meta’s AI Clusterf*ck Is Humiliating Zuckerberg

JavaScript Tutorial For Beginners | JavaScript Training | JavaScript Course | Intellipaat

Opportunity Grant 8 Guidance Webinar

PLC Troubleshooting 101. Basic Steps to Diagnose and Fix Your Machine

Video – Storytelling for Real-World Engagement

Building an AI Dark Factory: A Codebase That Writes Its Own Code, Live

HOW TO MAKE A GAME IN UNITY 6 - FULL COURSE TUTORIAL - HOW TO MAKE A GAME FOR BEGINNERS

Strengthening Grants Webinar - January 2024

RL for Agents Workshop - Deep Dive on Training Agents with RL and Open Source

