Gamification and Playable Experiences

The final session explores how game design can be used as an engagement tool with case studies. Participants will look at how game jams, rapid prototyping and interactive systems can help explore complex questions, test ideas and co-create solutions with audiences. The session also considers how games can function as outputs in their own right and how insight can be gathered through player interaction. It encourages participants to think about where playful, participatory systems might open up new possibilities within their own work. The session will also support participants in acknowledging accessibility and inclusivity considerations when designing playable experiences. Game Lab playlist:    • Bristol Digital Game Lab   Website: Bristol Digital Game Lab Aspect Games Hub link - https://gameshub.gettwoit.com/app/home