Creating Engaging RPGs with Obsidian's Josh Sawyer | Game Maker's Notebook Podcast

Alexa Ray Corriea chats with Josh Sawyer, Studio Design Director at Obsidian Entertainment. Together they discuss his thoughts on developing RPGs; what he learned from working at legendary studio Black Isle Studios; how to successfully adapt Dungeons & Dragons to video games; writing for games with dialogue stacks; parsing and implementing feedback while keeping true to your creative vision; and balancing RNG to improve player experiences. Podcast Links: Support the show and get all of our episodes early/ad-free: https://bit.ly/4kU34Lt Apple Podcasts: https://apple.co/3rF0EtC Spotify: https://open.spotify.com/show/2yB9jTR... RSS: http://interactive.libsyn.com/rss Website: https://www.interactive.org/Interview... Podcast Playlist:    • The AIAS Game Maker's Notebook - Interview...   Follow us: https://bsky.app/profile/official-aia...   / official_aias     / official_aias  

Josh Sawyer - Breaking the Mold RPG Evolution
▶︎

Josh Sawyer - Breaking the Mold RPG Evolution

Jeff Vogel: Making Games Alone For 30 Years, Unity vs Custom Engine, Indie Survival  | Ep. #046
▶︎

Jeff Vogel: Making Games Alone For 30 Years, Unity vs Custom Engine, Indie Survival | Ep. #046

Silent Assassin Without Any of Agent 47's Superpowers | Hitman as a Normal Person Part 4, Bangkok
▶︎

Silent Assassin Without Any of Agent 47's Superpowers | Hitman as a Normal Person Part 4, Bangkok

How Fallout: New Vegas Did So Much With So Little | Josh Sawyer (Obsidian)
▶︎

How Fallout: New Vegas Did So Much With So Little | Josh Sawyer (Obsidian)

Bioshock Creator Ken Levine on Judas, His Career and Writing in Games | AIAS Game Maker's Notebook
▶︎

Bioshock Creator Ken Levine on Judas, His Career and Writing in Games | AIAS Game Maker's Notebook

The Making of Pentiment - Noclip Documentary
▶︎

The Making of Pentiment - Noclip Documentary

Designing a Dice System That Feels Like Magic, Not Math
▶︎

Designing a Dice System That Feels Like Magic, Not Math

Creating the sense of immersion for any game - with Harvey Smith. The House of The Dev S3E1
▶︎

Creating the sense of immersion for any game - with Harvey Smith. The House of The Dev S3E1

Writing PENTIMENT — Interview with Josh Sawyer
▶︎

Writing PENTIMENT — Interview with Josh Sawyer

Game Balance vs. Fun
▶︎

Game Balance vs. Fun

The Development World of RPGs with Jeff Gardiner | Game Maker's Notebook Podcast
▶︎

The Development World of RPGs with Jeff Gardiner | Game Maker's Notebook Podcast

Ken Levine on System Shock 2, Ghost Story Games, and Judas | Deep Dive
▶︎

Ken Levine on System Shock 2, Ghost Story Games, and Judas | Deep Dive

Josh Sawyer Interview - Human Can Opener Podcast
▶︎

Josh Sawyer Interview - Human Can Opener Podcast

Armor Clash: Mistrials and Mishaps on the Road to Better Armor Systems
▶︎

Armor Clash: Mistrials and Mishaps on the Road to Better Armor Systems

Is The Indie Game Industry Broken? (w/ Jonathan Blow) — Ep 70
▶︎

Is The Indie Game Industry Broken? (w/ Jonathan Blow) — Ep 70

Catholics Interview the Director of Pentiment
▶︎

Catholics Interview the Director of Pentiment

Choice Architecture, Player Expression, and Narrative Design in Fallout: New Vegas
▶︎

Choice Architecture, Player Expression, and Narrative Design in Fallout: New Vegas

AJ Styles On Retirement, Gunther, Hall Of Fame, John Cena, One More Match?
▶︎

AJ Styles On Retirement, Gunther, Hall Of Fame, John Cena, One More Match?

Josh Sawyer – "Painting on Silicon: Creating the 2022 Historical Video Game Pentiment"
▶︎

Josh Sawyer – "Painting on Silicon: Creating the 2022 Historical Video Game Pentiment"

The Making of Disco Elysium - Part One: Foundations
▶︎

The Making of Disco Elysium - Part One: Foundations