Creating Engaging RPGs with Obsidian's Josh Sawyer | Game Maker's Notebook Podcast

Alexa Ray Corriea chats with Josh Sawyer, Studio Design Director at Obsidian Entertainment. Together they discuss his thoughts on developing RPGs; what he learned from working at legendary studio Black Isle Studios; how to successfully adapt Dungeons & Dragons to video games; writing for games with dialogue stacks; parsing and implementing feedback while keeping true to your creative vision; and balancing RNG to improve player experiences. Podcast Links: Support the show and get all of our episodes early/ad-free: https://bit.ly/4kU34Lt Apple Podcasts: https://apple.co/3rF0EtC Spotify: https://open.spotify.com/show/2yB9jTR... RSS: http://interactive.libsyn.com/rss Website: https://www.interactive.org/Interview... Podcast Playlist:    • The AIAS Game Maker's Notebook - Interview...   Follow us: https://bsky.app/profile/official-aia...   / official_aias     / official_aias  

Josh Sawyer - Breaking the Mold RPG Evolution
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Josh Sawyer - Breaking the Mold RPG Evolution

Creative Director Sam Lake Talks Alan Wake 2 and Live Action in Games | AIAS Game Maker's Notebook
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Creative Director Sam Lake Talks Alan Wake 2 and Live Action in Games | AIAS Game Maker's Notebook

Creating the sense of immersion for any game - with Harvey Smith. The House of The Dev S3E1
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Creating the sense of immersion for any game - with Harvey Smith. The House of The Dev S3E1

Quizzing Josh Sawyer, Studio Design Director at Obsidian, on his own games
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Quizzing Josh Sawyer, Studio Design Director at Obsidian, on his own games

Setting Goals / Welcome Tim Cain Aficionados
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Setting Goals / Welcome Tim Cain Aficionados

Writing PENTIMENT — Interview with Josh Sawyer
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Writing PENTIMENT — Interview with Josh Sawyer

The Making of Disco Elysium - Part One: Foundations
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The Making of Disco Elysium - Part One: Foundations

“We were a CRAPPY developer”: Obsidian's Feargus Urquhart on state of gaming | Hit The Limit Break
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“We were a CRAPPY developer”: Obsidian's Feargus Urquhart on state of gaming | Hit The Limit Break

The Development World of RPGs with Jeff Gardiner | Game Maker's Notebook Podcast
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The Development World of RPGs with Jeff Gardiner | Game Maker's Notebook Podcast

Pentiment Q&A with Josh Sawyer | How did books influence the game?
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Pentiment Q&A with Josh Sawyer | How did books influence the game?

Game Directions on Collaborative Teams - Josh Sawyer @ TU Graz
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Game Directions on Collaborative Teams - Josh Sawyer @ TU Graz

Making Starfield with Bethesda's Todd Howard | The AIAS Game Maker's Notebook Podcast
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Making Starfield with Bethesda's Todd Howard | The AIAS Game Maker's Notebook Podcast

Conversation: Josh Sawyer (Director of Fallout: New Vegas, Pentiment) On Creativity, and Writing
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Conversation: Josh Sawyer (Director of Fallout: New Vegas, Pentiment) On Creativity, and Writing

Bioshock Creator Ken Levine on Judas, His Career and Writing in Games | AIAS Game Maker's Notebook
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Bioshock Creator Ken Levine on Judas, His Career and Writing in Games | AIAS Game Maker's Notebook

Game Design Documents - a Minimalist Approach 🧘🏽
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Game Design Documents - a Minimalist Approach 🧘🏽

Reboot Develop 2018 - Josh Sawyer, Obsidian Entertainment / Take Care
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Reboot Develop 2018 - Josh Sawyer, Obsidian Entertainment / Take Care

Ken Levine on System Shock 2, Ghost Story Games, and Judas | Deep Dive
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Ken Levine on System Shock 2, Ghost Story Games, and Judas | Deep Dive

How the Music of Expedition 33 Became This Composer's FIRST Game Project | Game Maker's Notebook
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How the Music of Expedition 33 Became This Composer's FIRST Game Project | Game Maker's Notebook

'Pillars of Eternity' and Proper Attribute Tuning
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'Pillars of Eternity' and Proper Attribute Tuning

How To Make Indie Games In 2026 w/ Jonathan Blow — Full Time Game Dev Podcast Ep. 061
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How To Make Indie Games In 2026 w/ Jonathan Blow — Full Time Game Dev Podcast Ep. 061