Create Custom Morph Targets for your MetaHuman │ VTUBER GAME DEV OPEN Q&A

Customize your MetaHuman and create custom morph targets for your VTuber character. Stream as a glitched character and use LiveLink with custom morph targets! This tutorial is adapted from SqueezyPixels' tutorial and Blender Addon. ShapeKeyWrap: https://squeezypixels.gumroad.com/l/s... Autodesk 2013.3 FBX Converter: https://www.autodesk.com/developer-ne... 00:00 - 06:11 Demo 06:11 - 07:41 Export Face Mesh 07:45 - 10:38 Convert FBX with Autodesk FBX Software 10:50 - 12:36 Import FBX into Blender 12:37 - 17:13 Create new blendshapes 17:14 - 27:18 Transfer shape keys 27:18 - 37:21 Reimport to Unreal 39:39 Use LiveLink with Morph Target OFF WORLD LIVE VTUBER GAME DEVELOPMENT OPEN Q&A SESSION Every Wednesday, 16.00 GMT Join our weekly session to: Learn new blueprints and setups for your VTuber content Ask questions about specific features and workflows Each week we do a short demonstration of a specific workflow followed by open Q&A All workflows and blueprints are free for download in our GitHub and Knowledge Center Topics covered will include: -Input/ output media direct from Unreal -Character rigging (VRM and Metahuman) -Face and body capture technology options -Avatar customisation -Environment building -Games packaging and UI development