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Considering the machine to have three states—q0, q1, and q2—will help us begin designing a Turing machine for the language WCW, where W is any series of 0s and 1s. The input string will be on the input tape, and the input tape's head will originally be positioned on its first symbol. As the machine reads symbols and switches between stages in accordance with its rules, the head will move back and forth on the input tape. The machine will initially enter state q1 after reading the first symbol of the input and labelling it with a blank symbol. Once it locates the first blank symbol, it will then proceed to the right, marking each symbol it reads with a different symbol, such as the letter X. It moves back to the left after reading the first blank symbol, marking each symbol it reads with a different symbol, such as Y, until it hits the first X symbol. When it detects an inconsistency between the symbols it is reading and marking, it enters a rejecting condition and comes to a stop. In the absence of that, it loops back and forth between states q1 and q2, marking symbols with X and Y, until it hits the input's end. In this way, the Turing Machine can act as a language acceptor for the language WCW, accepting any string of the form WCW, where W is any string of 0's and 1's. automata lectures in english Turing Machine Example Turing Machine for wcw Turing Machine Turing Machine Basics Basics of Turing Machine Alan Turing Machine Mathematical model of Computer Introduction to Turing Machine turing machine examples Turing Machine for wcw, Alan Turing Machine, Basics of Turing Machine, toc, theory of computation, gatelecture, alanturing, thegatehub, gategub, turing machine, turing machine examples wcw, turing machine wcw, turing turing machine example turing machine lecture anbncn problem language acceptance problem of turing machine

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