This Design Combo is the new META in Override (ACE + CPSLO)
join discord: / discord or in channel desc • How our Cascade Lift is Made Cascade lift explanation 2 bar and intake combination is def going to be the meta robot design for vex v5 override. here are our video sources: • VEX Override RI3D || CPSLO/80001B/2570R CPSLO • VEX Override Ri3D // GATR1 // V5RC VURC ACE https://www.youtube.com/live/Rh2LSbotDgI WM override scrim ——————————————————————————————————————————— The 2026-2027 VEX V5 Robotics Competition game, Override, is played on a 12' x 12' square field. In each match, two alliances (Red and Blue), consisting of two teams each, compete in a 15-second Autonomous Period followed by a 1-minute and 45-second Driver Controlled Period. Teams must strategically manage possession and field toggles to stack elements on goals and conquer the midfield. Gameplay Objectives • Scoring Objects: The field contains 119 total game pieces, consisting of 56 Cups and 63 Pins. • Unique Stack Mechanic: Cups act as hollow hourglass capsules, while Pins are two-sided cones that fit inside them to build towers. • Goal Breakdown: Teams stack objects onto 9 total goals (4 Alliance-specific, 4 neutral Short Goals, and 1 neutral Tall Goal). • Toggle Control: Wall-mounted Toggles correspond to field quadrants and can be flipped to either Alliance color via spinning rollers. • Possession Limit: Robots are strictly limited to holding one Pin and one Cup at a time. • Descoring Restriction: Teams can only descore objects from their own Alliance goals; items placed in neutral or opponent goals are locked. Scoring System • Alliance-Colored Pin: 5 points (when scored in a Goal matching the visible color). • Yellow Pin: 10 points (awarded to the Alliance that controls the Toggle in that quadrant). • Autonomous Bonus: 12 points (for the alliance scoring the highest during the opening period). • Midfield Parking (Endgame): 8 points per robot positioned in the contested central zone during the final 10 seconds. Additional Rules & Strategy • Drivetrain Power Limit: The V5 drivetrain is capped at a 55-watt limit, forcing teams to design highly efficient wheel and torque configurations. • Expansion Boundaries: Robots start compressed at 18" x 18" but can expand horizontally up to 50 inches during gameplay. • AI Integration: Every goal features integrated AprilTags, making the VEX AI Vision Sensor crucial for automatic orientation and color-sorting. • Strategic Play: Alliances face a high-stakes choice between rapid-cycling standard alliance pins, fighting for high-value yellow pins via field toggle control, or building heavy defensive bots optimized to dominate the endgame parking zone.

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