The Bohrok Saga 3d: Episode 6

Ta-Koro Trapped! As the deadly Kohrok approach, the brave Ta-Koro Guardsmen prepare to protect their city against this cold menace. But how can the guard defeat creatures that have frozen everything in their path? An original episode based on Templar Studio's Bohrok Animations, intended to expand the range of the series and fill in the gaps. This is the last original episode for the series that I have planned, the next final three will just be the usual recreations. Commonly asked questions: "Why did you keep XYZ? You could've made it like this." -These are direct translations from the Bohrok Animations, and I'll be keeping the inconsistencies of the originals. Including wrong masks, spellings, etc. "Why no voice acting?" -I have some plans involving VO, just not in the individual episodes. Thank you all for watching, and stay tuned for more. Link Tree: https://linktr.ee/jocool1231 Donate: https://ko-fi.com/jocool1231 Discord Server:   / discord   Credits: Original Animation & Story - Templar studios Bionicle Pieces & Textures - Team Kanohi/Stud.io Matoran Rigs, Toa Rigs, some sounds - Team Kanohi 3d Animation, 3d Modeling, Music, Sound design, & Everything else - Me Essenger - Beach Chant Recreation (used in the music) SheepIt Render Farm - Rendering Resources Used: Blender 4.5 & EEVEE Next Render engine Quixel Megascans Audacity & FLStudio Adobe Premiere Pro Adobe Photoshop Textures.com, Poly Haven & various CC0 texture libraries Best Service - Sound Cube (Sound Library with some original MNOG sounds) General Series 6000 Sound Effects Library (For Original MNOG Servo sounds) Various other 90s sample packs (For MNOG like sounds/music) Tags: #bionicle #3danimation #blender3d #originalanimation #eeveerender #lego