Day 257 Project Rance — Select Objective Markers On Mainmap [Map System]

18/06/2026 Created a separate marker widget for main map markers. I duplicated the minimap marker widget and added a button to it so that the main map markers can be clicked. When the corresponding main map marker is clicked, I added functionality to make the selected marker stay on the edge of the HUD, clamp to the minimap, and appear in the HUD since I do not want to enable all those by default as it would be quite messy. Basically, I added functions in the main map and marker component to set the related state-control variables to true when a main map marker is clicked, and then broadcast the message again. I also added additional gate controls in MarkerHUD and the minimap to handle this change, so if a marker has been clicked, its marker data will be updated in those widgets. I also found that the previous implementation had some flaws, so I added extra checks in MarkerHUD, the minimap, and the main map to check their display conditions. Markers will now only be added when the related state is true. For example, a marker will only be added to the HUD if ShowHUDMarker is true. Next, I need to implement a highlight system for objective markers, such as selecting and deselecting them.

Dy 258 Project Rance — Select/Deselect Mainmap Markers [Map System]
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Dy 258 Project Rance — Select/Deselect Mainmap Markers [Map System]

Day 249 Project Rance — Main Map Zoom [Map System]
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Day 249 Project Rance — Main Map Zoom [Map System]

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