Ubisoft’s CHORD in Comfy UI
Learn how to generate AAA-quality PBR materials using Ubisoft’s CHORD model inside @comfyorg In this tutorial, I walk through the full workflow — from setup to output — showing how CHORD can create stunning textures ready for Unreal Engine and other real-time pipelines. Whether you're a motion designer, game dev, or just curious about next-gen material generation, this one's for you. 🔧 Tools used: ComfyUI, Ubisoft CHORD, Unreal Engine 🎨 Output: PBR maps (Base Color, Normal, Roughness, etc.) 💻 MY Dell PC https://creatorfolio.co/jonathanwinbush 🚀 Creator Journey & Community Become a channel member: / @jonathanwinbush 🎓 Free Unreal Engine 5 Learning Start your UE5 journey with my complete beginner course: • Unreal Engine 5 In 5 Days || Series for Be... ☕ Support the Channel If my tutorials help your workflow, you can fuel the mission here: https://ko-fi.com/winbush 🛍️ Creator Deals & Gear I Recommend These links support the channel at no extra cost and help me keep making tutorials. 5% off any Rokoko order — https://glnk.io/lr197/winbush (use code rkk_winbush5) Pixel Lab Store — https://tinyurl.com/yaazxzog My Amazon Storefront — https://www.amazon.com/shop/winbush 📱 Follow My Creative Adventures Instagram — / jonathanwinbush BlueSky — https://bsky.app/profile/winbush.bsky... Threads — https://www.threads.net/@jonathanwinbush TikTok — / winbushhere ⭐ About Winbush Jonathan Winbush is a multi‑award‑winning motion graphics artist and Unreal Engine creator working professionally since 2006. His work spans major films and franchises including Fantastic Four: Rise of the Silver Surfer, Iron Man, Transformers, My Little Pony, LEGO Harry Potter, and Power Rangers. Since adopting Unreal Engine in 2019, he has become a leading voice in real‑time motion design—teaching artists how to create faster, more cinematic, and more dynamic visuals with next‑gen workflows. #winbush #comfyui #ubisoft #dellproprecision #nvidia #delltech

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