2 ways of creating Recursive Subdivision in Cavalry
I will walk you through how to create recursive subdivision setups in Cavalry, building patterns where each duplicated mesh becomes progressively smaller—similar to a quad-tree effect. I will show two different methods: One using standard shapes with Apply Layout And another using the experimental Rectangle Pattern tool for more flexible animation. I will break down how to use index context, math nodes, duplicate stacks, and add layout controls to generate responsive rows, columns, and scalable patterns that animate cleanly. Project file available on Gumroad: https://kmotiontutorials.gumroad.com/... More details on my blog: https://www.kamilk.co.uk/2025/12/recu... 00:00 Examples 01:32 Tutorial starts here 03:14 Apply Layout explanation 05:36 Change Rectangle Size dynamically 07:25 Index Context layer explained 12:01 Rectangle Pattern explanation 13:58 Rectangle Pattern example starts here 16:20 Animating rectangle pattern 17:21 Closing thoughts Tags: cavalry recursive subdivision, cavalry tutorial, apply layout cavalry, rectangle pattern cavalry, procedural animation, mesh duplication, motion design tutorial, node based animation, index context cavalry, generative design, quad tree effect, cavalry pro features, gumroad project, animation workflow, recursive patterns

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