How one small detail hugely impacts ZZZ's gameplay
Recently I've noticed that ZZZ gameplay is starting to feel a bit stale, and that left me thinking why. I think I've found the culprit and in this video I dive into a feature that is overstaying its welcome - bars and points. From unimaginative visuals to displaying resources that a player can't control, they affect the gameplay more than you might think - shifting your focus from the battlefield to a tiny meter at the top left corner. Let's see which Agents are the most guilty at having poorly designed special resource! 0:00 - The 1% 1:14 - The evolution of Gameplan 2:17 - How the bars affect the Gameplan? 6:43 - Is special resource design lacking? 9:39 - Do these resources provide kit clarity? 16:13 - How Agents without resources play? 24:23 - These Agents didn't need to have bars 28:44 - Outro #zzz #zenlesszonezero

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