Vanguard TEARS Through Swarms With TRIPLE Block Chainsword -True Solo Absolute | Space Marine 2

Patch 13.0 dropped and this is my first run on the new map after getting the patch. I've been wanting to try the new heroic chainsword since it was revealed, because the Artificer Block Chainsword was one of my favorite weapons in this game, and they ripped it away from us in patch 9.0. Devs said the new Heroic Chainsword is the return of the Artificer Block Chainsword, but there are several differences. One is the base stat difference. The new heroic chainsword does slightly more damage per hit with 55% damage increase, compared to 50% from the old one. But the attack speed is slightly slower than the old one. Old one had -0.132 combo slowdown, which is the same as current relic fencing variant, and the new heroic one has -0.099 combo slowdown. Cleave is the same. Heroic perk brings back triple block stack mechanic, with some big changes. Now I haven't tested in testing arena yet, but from looking at the files I found this info. First adrenaline surge stack works the same as usual with 30% boost. Second adrenaline surge stack is nerfed by 20%, so it goes from 90% boost to 70%. All other properties like armor, knockback and explosion are the same. Now the Third charge increase melee by a massive 150%. I was hoping the third charge would also give 2 armor back. When block was originally introduced back in patch 5.0, it was 3 stacks and the third stack gave 2 armor back. About the new map Purgation: This was my first run so bear with me. I didn't know the map so it took a little longer. I've since played with other classes on the same map and was able to cut the time down from 26min to 33min. This first run took me 43min. So the map isn't really that long if you know what to do. Compare this with Reliquary, Fall of Atreus or Termination which takes forever even if you know what to do. You can run past a lot of the corrupted swamp parts and let the Tyranids and T-Sons fight. There doesn't seem to be any Tyranid Boss spawns so it is a more Chaos centric map. So it is harder than Disruption since there won't be as many times where the two factions are fighting. The corrupted water balls can only be shot. Meleeing them upclose doesn't do anything. I think they should allow melee to hit them, looks pretty dumb when it does nothing. The floating island rocks are bugging and sometimes pushes you off. Regarding build, I was trying to do a melee damage build, but forgot to utilize most of it. Drip: White Scars Version 13.0 Build: https://imgur.com/a/OHnkG4P Chapters: 0:00 - Start & Build 10:39 - Hold Gate 15:50 - Helbrute Fight 22:30 - Purge Data 31:45 - Helbrute Fight 2 36:03 - Stop Ritual 42:34 - Scoreboard Map: Purgation Difficulty: Absolute Bots: Off #spacemarine2 #spacemarines #warhammer40k