Destripando R.E.P.O: ¿Cómo funciona la IA de ELSA?

MY SOCIAL NETWORKS TikTok: https://www.tiktok.com/@astroxdevz?la... Instagram:   / astroxdevz   X: https://x.com/astroxdevz ADD PROJECT EXODUS TO YOUR STEAM WISHLIST! 👉https://store.steampowered.com/app/41... 👈 JOIN THE PROJECT EXODUS BETA 👉 https://forms.gle/4NpjpKwr88tExHnw5 👈 JOIN MY DISCORD 👉   / discord   👈 ABOUT THIS VIDEO In this video, we once again dissect the R.E.P.O. code to thoroughly analyze Elsa, the peculiar Tier 1 enemy that resembles a dog. We analyze in detail all her internal stats, her view angles, and Proximity Awareness, as well as the functionality of her phases (both small and monster) using hidden variables such as the Angry Timer and the Happy Timer. In addition, we'll take a technical look at the damage tables it uses, how it reacts if you hide under a table, and the best strategies and weapons to take it down or disable it completely during the game. CREDITS Music:    • Alva Majo channel theme   ABOUT ME I'm Astrox, an indie game developer, and I'm currently developing Project Exodus, a cooperative multiplayer horror game where the objective is to capture monsters, survive, and escape. TIMESTAMPS 00:00 Introduction 00:12 General Characteristics 01:43 State: Idle (Small Elsa) 01:58 State: Patrol (Small Elsa) 02:34 State: Pursuit (Small Elsa) 03:52 State: Investigate (Small Elsa) 04:28 Sponsor: Channel Members :D 04:43 State: Transformation (Monster Elsa) 05:09 State: Pursuit (Monster Elsa) 06:20 State: Flyback (Monster Elsa) 06:32 State: Leave (Escape) 06:48 Strategies Against Elsa 08:33 Outro