7Days To Die 3.0 -- Day 10 -- In 25 minutes I beat the game...

Day 10 of a brand new map in 7Days to Die 3.0. How's that for hyperbole! I don't actually beat the game but I do craft a level 6 auto shotgun and that's pretty f'n close to beating the game. And I start building a place I can call home. No commentary. Just kills. This is going to lean casual. I have 8K hours in this game... I have modded out some of the tedium and grind. 3.0 is a fantastic update that lets me play exactly how I want. I am looking for more "Walking Dead" and less arcade. I'm enjoying this... it's been a while. This is hardcore... the settings are relaxed enough that if I die, I don't deserve to continue. --- Game settings (I love that I can share this easily, great job Pimps): AASGBBAAMIBSBBGBBHBANBAOBBNABPABOABVACVEBWFBXEBZD CAGCCGCFBCHACOGCXGDMLDAJDBJDCJDEJDFJDJKDKJDXJDOJDY JDPDEBCEECAVCEXGFEDFIDFDBFHBFFAEPAEUAETAERKFNDFOD Manually combine all three lines above into one code... they wouldn't fit on one line and was truncated. --- ApeLikeMod for 7Days To Die 3.0 -6 Basic Starter Packs to choose from (basic melee weapon, coins, or a bike) -Bedroll Teleport item -Material "Stability Glue" of all placeable blocks increased to 5K -25K Item stacks for everything -All items mod slot quantity equals item level -Dropped loot bags, animal corpses, and player bags remain in game for 2 hours -Convert all arrow ammo types to xbow types and vice-versa -Craft tree seeds into 100 bonus wood -Reduces zombie swipe range by 20% -Traders modded to include working work stations, campfire, and storage (requires new map) (delete the 'prefabs' folder in the mod to remove prefabs for existing saves or if you don't want altered traders) Get the mod here: https://drive.google.com/file/d/1K-p-... --- 8647 #7daystodie #apelike #longplay