Talk: Video Games and the Future of Education
A 90-minute speech about how to improve education using video games -- how to actually do it, in contrast to what is currently being tried. Followed by a Q&A session.

▶︎
Jonathan Blow: Game design: the medium is the message

▶︎
Ideas about a new programming language for games.

▶︎
HandmadeCon 2015 - Jonathan Blow

▶︎
Jonathan Blow's First Flop

▶︎
Minecraft Is Not A Game

▶︎
PRACTICE 2014: Jonathan Blow

▶︎
Preventing the Collapse of Civilization / Jonathan Blow (Thekla, Inc)

▶︎
We Play The Witness with Jonathan Blow

▶︎
Jonathan Blow: Conflicts in Game Design 2008 talk

▶︎
This is not the AI we were promised | The Royal Society

▶︎
Failing to Fail: The Spiderweb Software Way

▶︎
How to Make Anything Fun

▶︎
Puzzle Game Water Rendering, discussion with Casey Muratori

▶︎
Techniques for dealing with lack of motivation, malaise, depression

▶︎
Legendary Game Dev Jonathan Blow | The Standup

▶︎
Jonathan Blow: Video Games and the Human Condition

▶︎
The Implementation of Rewind in Braid

▶︎
Jonathan Blow Interviewed in Stanford's Pre-Collegiate Summer Program

▶︎
Cogmind and the Future of Roguelikes

▶︎
