Let's Save the Atari Jaguar!
In this episode of my "Let's Save" series, we look at the Atari Jaguar and what I think it needed to do differently in order to compete with its much stronger rivals. I'm on Patreon! Help support the channel. / segalordx If you would like to support the channel directly: https://www.paypal.me/segalordx Head over to Facebook to hear me ramble about various things: / segalordx Opening "Sega" jingle is from "Astal" for the Sega Saturn. Courtesy of Sega Corporation. Ending Music during the credits is from Batman The Video Game for the Sega Genesis. Courtesy of Sun Corporation. SLX Logo By: Jan Neves YouTube Page - / jan3d Intro by Evan S. https://portfolio.tsestudios.com/ Outro Animation by Kevin Bhall YouTube Page - / nigh11 Episode Notes: 1. Silicon Graphics would also help Nintendo develop the N64. I feel it was a natural choice for an American company to go that route earlier. 2. Atari Games was the arcade division that was a separate entity from Atari Corp. 3. I feel Atari's only path forward was to strongly focus on console technology that was ahead of the curve in NA/Europe. Nintendo already had the 8-bit generation sewn up. 4. Atari also needed a better pack-in game for the Jag. A 2.5D Scrapyard Dog sequel should have worked. 5. Since my Jag would have a CD built in from the beginning, there is no need for a later add on. 6. I really felt Atari needed the resources from the 7800 and Lynx to focus on a more brand defining 16-bit console. The Panther was needed to get a foothold in NA and Europe ASAP, plus it was needed to cultivate the 3rd party support the Jaguar would so desperately need a few years later. 7. I feel there was no reality where the Jaguar could have succeeded if that architecture and controller had remained intact.

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