Summoners War Deck Update - Beating all my own dungeon times

Bit late on the upload sorry, life got crazy after I recorded this. showcasing all my teams and new best times after the deck build update to summoners war. my best runes, best teams, best times. Google AI: This video by D3ad_io showcases how the Deck Build update in Summoners War has revolutionized dungeon farming by allowing players to clone runes for specific teams without affecting the rest of their monster inventory. This change has significantly reduced the difficulty of min-maxing runes and allowed the creator to achieve new personal best times in three major dungeons (0:00 - 3:12). Key Dungeon Teams and Strategies: Giants: The creator highlights a consistent team using Prillia for reliable defense breaks (6:44 - 8:44) and a speed-focused team utilizing Lucas (8:50 - 10:28) to secure faster clear times. Dragons: The strategy here relies on Julie clearing waves quickly, followed by Liam acting as the primary boss executioner (10:34 - 13:11). The creator notes that Shaina is no longer strictly required for perfect AI, allowing for more aggressive team compositions (18:18 - 20:32). Necro: This team focuses on Astar as the primary damage dealer. The creator highlights the importance of Vampire runes on Astar to prevent her from dying during wave clear, which improves run consistency (20:39 - 27:39). Important Takeaways: Blue Borders: Monsters with a blue border indicate they are using the new cloned rune system (3:14). Consistency vs. Speed: For many dungeons, swapping units (like Shaina for Lucas) can shave off seconds but may slightly impact consistency depending on rune quality (4:56 - 5:22). Rune Management: The creator warns that grinding or gemming runes while they are assigned to a deck may not always update correctly, potentially requiring players to re-verify their stats after modifications (22:59 - 23:45).