WWDC23: Discover Metal for immersive apps | Apple
Find out how you can use Metal to render fully immersive experiences for visionOS. We’ll show you how to set up a rendering session on the platform and create a basic render loop, and share how you can make your experience interactive by incorporating spatial input. More Apple Developer resources: Video sessions: https://apple.co/VideoSessions Documentation: https://apple.co/DeveloperDocs Forums: https://apple.co/DeveloperForums App: https://apple.co/DeveloperApp

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WWDC24: Dive deep into volumes and immersive spaces | Apple

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WWDC23: Principles of spatial design | Apple

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WWDC23: Your guide to Metal ray tracing | Apple

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WWDC23: Create 3D models for Quick Look spatial experiences | Apple

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WWDC25: Support immersive video playback in visionOS apps | Apple

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WWDC26: Create UI prototypes using agents in Xcode | Apple

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WWDC23: Explore rendering for spatial computing | Apple

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WWDC26: What’s new in the Foundation Models framework | Apple

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WWDC23: Explore App Store Connect for spatial computing | Apple

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WWDC25: Discover Metal 4 | Apple

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WWDC23: Analyze hangs with Instruments | Apple

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WWDC25: What’s new in Metal rendering for immersive apps | Apple

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WWDC23: Optimize app power and performance for spatial computing | Apple

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WWDC26: Run local agentic AI on the Mac using MLX | Apple

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WWDC24: Create enhanced spatial computing experiences with ARKit | Apple

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Inside Apple Intelligence and Xcode: Special Presentation | WWDC26

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WWDC26: Enhance RAW image processing with Core Image | Apple

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WWDC24: SwiftUI essentials | Apple

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