WebGL 2.0 : 045 : Ray to Quad / Square / Rect and Circle Intersection

We continue with ray intersections by finding where on a square or circle the mouse clicks on. We explore some of the math and visually see how it all works. ==================================================== [Fungi Git Change 1](https://github.com/sketchpunk/FunWith...) [Fungi Git Change 2](https://github.com/sketchpunk/FunWith...) ==================================================== GitHub :: https://github.com/sketchpunk/FunWith... Patreon ::   / sketchpunk   Tumblr ::   / sketchpunklabs