Rendering 1,000,000 Entities With Vulkan

Share your mouse and keyboard between multiple computers with Synergy! Save 50% here: https://symless.com/synergy/code-gains-1 Or use code CODEGAINS at checkout! I have finally remade everything and more in Vulkan. This was one of the most satisfying videos to have finished because I can start working on creating applications and tools for creating applications. I haven't clarified, but the renderer is checking positions of objects every frame, so moving them would not introduce any additional overhead. Things will get more fun and fun now. 0:00 Climbing Trees 0:20 Compute Shaders 1:10 Push Constants 1:50 Rasterization 4:39 glTF Files 5:35 Suzzane 6:38 Camera 7:28 Programming at 3 AM 8:21 Correct MVP Matrix 8:53 enTT Registry 9:40 Multiplying Monkeys 12:06 1 Million Entities 12:46 Improving Rendering 14:27 Final Result 15:11 Outro + Teaser