My Master 1 Red Dragon Archfiend Resonator Deck!

This is my first Master 1 with Red Dragon Archfiend deck. The deck prefers to go 1st and focuses on making as many innate interruptions it can make as possible, which are Red Supernova, RDA Abyss, Red Zone, Fiendish Golem, and/or Bystial Dis Pater (which can also be an extender) and other staples. Going 2nd, the deck mostly relies on staples like handtraps/breakers in order to win the game. . I finished my ladder with the pure RDA/Resonator deck. I had tried RDA deck with Bystial engine, which helped me reach Master 2 (before new pack). Playing RDA with Bystial mostly is just the usual Resonator comboing (since Bystial cards are just few and you may not see them). However, having Bystial engine allows the deck to have more interruptions and additional recovery effect. Lv 6 Bystials can help synchro summon RDA faster, and they can also be decent handtraps at times. However, since then Bystial cards got glued to my hand way too many times, like Branded Beast in my starting hand or Lubellion instead of Bystial handtraps going 2nd. Besides, playing the deck with Bystial means I must increase the deck size. By doing so, I had lesser chance of drawing handtraps/anti-handtraps, when I need them. All in all, Bystial is a good additional engine for the deck, but I feel my luck is better without them. . My previous Red Dragon Archfiend Videos: 1. Master Rank RDA:    • Master Rank Red Dragon Archfiend deck (Pur...   2. My 1st Red Dragon Archfiend video:    • Pure Red Dragon Archfiend deck ft new Reso...   . There is this really useful google docs, that you can visit/read to learn more about Resonator/Red Dragon Archfiend various combo lines: https://docs.google.com/document/d/1m... . Music: HQ I Jack Atlas Theme (Soundtrack) ~ Extended Yu-Gi-Oh! Duel Links Anime clips: Yugioh 5Ds Sub . My Blue-Eyes and Galaxy-Eyes Master 1 decks playlist:    • Master 1 Blue-Eyes and Galaxy-Eyes Decks   . Support me on: buymeacoffee.com/LightDragon999 , Duel Timestamps: 00:05 Master 1 Rank-Up Notification and Duel Log 00:26 vs Snake-Eye Kashtira 03:46 vs Phantom Knight 06:06 vs Snake-Eye Kashtira 07:43 vs SHS 09:12 vs Mannadium 11:52 vs Snake-Eye 13:11 vs Mannadium 15:10 vs Kashtira (3 Games before Rank-Up Match) 18:05 vs Labrynth 21:45 vs Scareclaw (4 Games before Rank-Up Match) 23:23 vs SHS 25:57 vs Mathmech (Rank-Up Match) 28:11 RDA Decklist with Bystial 28:17 RDA Decklist pure . MDM Link: https://www.masterduelmeta.com/top-de... . Main Deck (Core Engine): Earthbound Prisoner Stone Sweeper x2 (adds Soul/Crimson) Bone Archfiend x3 (2nd best card, 1.5 card starter) Wandering King Wildwind x1 Obsessive Uvualoop x1 Soul Resonator x3 (the best card, can do 1.5 card combo) Crimson Resonator x1 Vision Resonator x2 Synkron Resonator x2 Resonator Call x3 (adds Soul/Crimson) Foolish Burial x1 (mill any fiend, like Bone or Vision) Crimson Gaia x3 (can add Soul or traps under Maxx C) Fiendish Golem x1 Red Zone x1 . Main Deck (optional, have been adjusting this part of the deck with other staples like another Talent, Bystial handtraps, HFD, etc, depending on what decks I faced most on ladder) Nibiru, the Primal Being x1 (mainly for crossout) Skull Meister x1 (anti GY eff, searchable by Soul) Ash Blossom & Joyous Spring x3 Maxx "C" x3 Effect Veiler x2 Triple Tactics Talent x1 Called by the Grave x2 Forbidden Droplet x1 Crossout Designator x1 Infinite Impermanence x3 . . . Extra Deck (Core): Red Supernova Dragon x1 Red Nova Dragon x1 Bystial Dis Pater x1 Hot Red Dragon Archfiend Bane x1 Hot Red Dragon Archfiend Abyss x2 (1 is enough, you can replace 1 with another Bane) Scarlight Red Dragon Archfiend x1 Scarred Dragon Archfiend x2 (1 is enough, rarely summon the 2nd one) Red Dragon Archfiend x2 Ancient Pixie Dragon x1 (optional, but can be useful if some cards get negated) Red Rising Dragon x3 . . Alternative cards that you can play: 1. Other engines: The Bystial Lubellion x2-3 Bystial Druiswurm x1 Bystial Magnamhut x1 (can act as a handtrap as well) Bystial Saronir x1 Branded Regained x1 Branded Beast x1 Pot of Prosperity x1 (can add breaker and engine as well) Void Apocalypse x2 (additional foolish burial) Supay, Duskwalker x3 (quick Red Rising) Supay x1 Chain Resonator x1 Small World x1-3 (budget searchers, flexible) Hot Red Dragon Archfiend King Calamity x1 Void Ogre Dragon x1 2. Other staples (can be discarded if it bricks): Nibiru, the Primal Being x1-2 Ghost Belle & Haunted Mansion x1-2 (anti Labrynth/GY) Psy-Frame Gamma x2 + Driver x1 (Great going 2nd card, anti handtrap) Droll & Lock Bird x1-3 Lightning Storm x2 (anti backrow) Harpie's Feather Duster x1 (same as above) Evenly Matched x1-3 (same as above) Forbidden Droplet x1-3 (quick negate against multiple negates) Red Reboot x1-2 (anti trap decks) Like, Comment, and Subscribe

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