Prewriting a Campaign Setting for Tabletop RPGs: Think About It First!

An exploration of how to conduct pre-writing before you start drafting a campaign to define themes and symbolism, determine an interesting distribution of locations on the map, create factions that interact in a variety of ways, and how to integrate larger setting issues into that matrix of intersecting interests. 00:43 Themes and Symbolism 02:07 Determination of Map Locations 07:31 Faction Interactions 10:11 The Soul Economy 11:25 Building and Destroying Faith 12:55 Connecting Back to Themes 14:25 What NOT to do Check Out My Entire Game Design Playlist:    • Game Design by Funster   My Curse of Strahd Analysis Series:    • Curse of Strahd - Analysis Series