(OLD) AI NPCs Take Action from Conversation | Environment and Object Aware Characters | Convai UE

Edit: Hi folks, we have updated the actions workflow to make it much simpler and easier for every UE5 developer. You can find the updated workflow here:    • From Dialogue to Action: Create Scene-Awar...   The workflow you see in this video is no longer supported and we would encourage you to checkout the latest video to get started Metahuman actions. Characters feel life-like if conversations have consequences involving not only verbal responses but also behaviors and actions. This may include interacting with the environment or other characters. Convai’s NPCs can navigate complex verbal instructions and convert them to natural actions in the game engine. For example, characters can perform complex actions such as fetching items, following or leading characters to various places, and can even execute complex tasks all dynamically requested and generated during gameplay. Developers can now utilize Convai's actions feature to create characters that respond dynamically to various actions. This opens up endless possibilities for developers and gamers to create the next generation of games. Sample Project: https://drive.google.com/drive/folder... Convai Plugin For Unreal Engine: https://www.fab.com/listings/ba3145af... Sign up at https://convai.com to try it out. Have questions or need assistance? Visit the Convai Developer Forum – our dedicated community and support team are here to help with bug reports and technical queries. Get the support you need and connect with other developers to enhance your experience. Convai Developer Forum: https://forum.convai.com/ Follow us on your favorite platforms to stay in touch: Convai Developer Forum: https://forum.convai.com/ LinkedIn:   / convaitech   Reddit:   / convai   Twitter:   / convaitech   Instagram:   / conv.ai   Facebook:   / convaiofficial   TikTok:   / conv.ai   ArtStation: https://www.artstation.com/convai

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