Developing My First Visual Novel Game As A Software Engineer
A post dev log to detail my experiences of developing my first visual novel game. [Lilith Wants To Buy Your Soul] - Steam: https://store.steampowered.com/app/22... Itch: https://pyon-pyon-platinum.itch.io/li.... 0:00 Intro 0:29 Imposter Syndrome? 1:27 Researching Tech Tools 2:35 Using Source Control 3:30 Unit Tests 4:06 Multiple Roles 5:58 The final product 6:36 Reflection / Gameplay 7:35 End

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100 Terms Visual Novel Devs Must Learn, or DIE

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The History of Leaf: Pioneer of the Visual Novel Genre

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Zig 2026: No-AI Policy, $670K Foundation, Left GitHub & Why Zig Isn’t 1.0 - Andrew Kelley Explains

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ASMR Best Triggers For Sleep Collection (No Talking) 3 Hours of Tapping & Scratching

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+40 FREE Game Dev Tools (STOP WASTING MONEY)

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What I Learned Judging 200+ Visual Novels

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The "Number Go Up" Addiction

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Is this the only skill left?

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Making a Visual Novel With Only One Of Any Asset In One Week - Excello Devlog

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You're Not Too Dumb To Make Games

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Instrumental Worship Guitar : Best Worship Song | Peaceful, Relaxing Instrumental Hymns on Guitar

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Visual Novel Patches You Need to Download

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Tierlisting the BEST (and worst) GAME ENGINES

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Can you make a visual novel without artist and without AI?

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How I Would Start Game Development (If I Started Over)

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Why AI Has Failed to Take Your Job Since 1976

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Every Visual Novel Genre Explained in 10 Minutes

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How Much Money my Indie Game Made (After 1 month)

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The Guide You Need for Buying Visual Novels

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