Stardew Valley but Furnaces and More Machines are Banned - Stardew Valley Against The Machine ep. 1
Welcome in to my latest Stardew Valley challenge run series! In Stardew Valley Against The Machine, I will attempt to finish the Community Center with Remixed Bundles without ever loading a machine, and maybe hit my usual stretch goals. The definition of a machine for the purposes of this challenge is any piece of refining equipment where you load inventory items into it, some time passes, and a different inventory item comes out that you collect. Most notably this includes furnaces and machines that produce artisan goods (kegs, preserves jars, fish smokers, etc) but there are many others. I don't consider the following things machines for this challenge: crab pots (an alternative to fishing), equipment that you collect from without inputting an item (tappers, bee houses, lightning rods etc), quality of life equipment (Auto Grabbers/Petters, Farm Computers), incubators (the output isn't an item you collect, it's a creature), sewing machines (cosmetic only and don't affect gameplay in a meaningful way), and chests (they store items but don't process them). I am playing using the following cosmetic mods that don't affect gameplay in a meaningful way: Furry Farmer, Anthro Characters, Fashion Sense, Animals and Myths Pack for Fashion Sense. In this first episode we go through the first 10 days of Spring Year 1. The implications of furnaces being banned start making themselves obvious from the get-go. Tool upgrades will be few and far between, and will be major events if they happen at all. Also, there could be some potentially nasty Community Center bundles ahead...

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Got to watch that health meter! [Stardew Valley, Modded - Episode 18]

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