20,000,000 ZOMBIES vs 500,000 JEDI KNIGHTS | Ultimate Epic Battle Simulator 2
The Confederacy started using zombies instead of droids. 20 Million Zombies vs 500,000 Jedi Knights Laser Knight vs Zombie Zombie vs Laser Knight Jedi vs Zombies Zombies vs Jedi #laserknight #jedi #zombie #evil #fantasy #scifi #sith #halloween #zombies #zombiesurvival #zombietsunami #zombieland #18thcentury #starwars #horde Patreon: / mikeempires MikeEmpires (Age of Empires II): / @mikeempires Join our Discord server: / discord Age of Mythology and Galactic Battlegrounds: / @mikemythologybattlegrounds Welcome to Ultimate Epic Battle Simulator 2, the most ridiculous and insane battle simulator in existence! Create eye watering battles with hundreds of thousands, and even millions of characters on screen! Sandbox mode will return, with infinite army sizes and far greater flexibility than ever. Command your armies in RTS mode with full drag select army control, or get the job done yourself and play as any one of the units in 3rd or 1st person. In coming updates for early access, jump into multiple story and player driven campaigns or make your own and share them with your friends! FPS invasion will also be returning soon, where you play through the eyes of a soldier fighting off hordes of zombies in first person. Lets not ignore the elephant in the room! UEBS2 features revolutionary new crowd rendering and AI technology which uses pure GPU POWER to bring nation size battles to life! Witness the first game to fully utilize full GPU acceleration for every AI individual and all the technology behind the crowd tech. UEBS2 handles 100 times more characters on screen than its predecessor, and in far greater detail and quality. Details were not ignored, every individual has highly advanced decision making and animation, all while working together for a greater goal. We are also working hard on our own 'mass' GPU physics engine. Our hope is to bring physics to a scale never before seen, which may allow thousands of ragdolls, and millions of physics based objects. Keep in mind, our physics engine is in very early development so we can't make any guarantees.

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