Maya Modeling Tutorial: Clothing
Master 3D Modeling and Topology Today: https://www.onmars3d.com/ In this series, we will be covering character modeling concepts and workflows in Maya. The concepts covered in this series can be applied to games, film, TV, and all other 3D digital mediums. We will cover how to prepare the character model for animation while understanding the importance of topology and edgeflow. By completing this series, you will learn how to work from reference, understand animation and facial topology, and keep a clean Maya scene. Finally, we will cover common modeling techniques like polygon modeling, edge modeling, and use sculpting tools. Even though we’ll be using Maya specific tools like the “ Modeling Toolkit” the concepts and workflows learned here can be applied to your own CG characters in any software. Model available for download on Artstation here: https://www.artstation.com/a/1615638 Join my Discord: / discord Patreon: / onmars3d Artstation: https://www.artstation.com/onmars3d Instagram: / onmars3d Twitter: / onmars3d Concept Art by Nada Weiss: https://www.artstation.com/nadaweiss Reference: https://anatomy4sculptors.com/ PureRef: https://www.pureref.com/ ----------------------------------------------------------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------------------------------------------------------- Table of Contents 0:00 Recap 0:30 Start Modeling Shirt with Quad Draw 6:20 Refine Shirt Form 12:40 Use Multi-Cut to Add Edge Loops 19:05 Model Pants using Existing Geometry 21:10 Clean Pant Geometry 27:10 Add Fabric Seam on Shirt 28:33 Give Shirt Thickness 30:37 Give Pants Thickness 32:20 Explore Adding Wrinkles Using Edge Flow 35:40 Setup Representative Materials and Clean Outliner ----------------------------------------------------------------------------------------------------------------------------------------------------- -----------------------------------------------------------------------------------------------------------------------------------------------------

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