Volle Attacke macht dich im Simracing langsamer

Full attack feels fast. But in sim racing, it can be exactly why you lose pace. In this C-Motion Racing analysis, I drove two Porsche GT3 R stints at Red Bull Ring in iRacing: one aggressive, one more controlled. Late braking, early throttle, heavy curb use and lots of rotation — compared to smoother inputs, cleaner transitions and less fighting against the car. The Garage61 data was clear enough to take a closer look: The more controlled stint was faster on average. But it was not automatically clean. That is the key point of this video. Not every fast lap is real race pace. A best lap shows what is possible. A full stint shows what you can actually repeat. We break down why full attack often only feels fast, how too much brake, throttle, steering input and curb usage can cost time, why track limits and 3D curbs at Red Bull Ring in iRacing are brutally honest, and why real race pace is more than one single hotlap. This is not about driving slowly. It is about not overdriving the car. German audio. English subtitles available. Topics in this video: – Why full attack can make you slower in sim racing – Why hotlaps do not automatically mean real race pace – Why average lap time can matter more than best lap time – How too much brake, throttle, steering and curb usage can cost time – Why controlled input can create more race pace – Why track limits and off-tracks make your training more honest – Why Red Bull Ring in iRacing is a brutal test lab – How to turn one fast lap into repeatable pace Free driving technique roadmap: 👉 https://www.c-motion-works.com/fahrplan All links, coaching, socials and more: 👉 https://www.c-motion-works.com/links Question for you: Do you currently train more hotlaps or full stints? Let me know in the comments and tell me where you lose the most time: braking point, entry, apex, exit, track limits, consistency or racecraft? #simracing #iracing #racecraft