RSI Aurora Mk II First Look – Cargo and Combat Gameplay Tests and Review!
The RSI Aurora Mk II arrived in the 'verse today with the highly-anticipated Star Citizen 4.7. The Aurora Mk II is a brand new starter ship that is a reimagination of one of the earliest ships in Star Citizen, and comes with a cargo module, a combat module, and extendable wings. In this video, I provide a quick tour of the new little ship, and then I complete a cargo contract and a combat mercenary contract. I'll end with my honest verdict regarding its place as a new starter ship. Be sure to tune in for my next video that will include details about an LTI Aurora Mk II game package giveaway I'm hosting! In this gameplay-focused video, I put the Aurora Mk II to the test with the following: Long jumps around Stanton Loading and unloading 8 SCU of cargo Extending the wings independently of landing gear Gilly #1 mercenary space combat mission Along the way, I share my early impressions on handling, visibility, and usability. This isn’t a stats breakdown or a theorycraft — this is hands-on RSI Aurora Mk II gameplay to see how it actually performs in real cargo and combat scenarios. If you’re considering the RSI Aurora Mk II or just curious how it compares to other starter ships, this should give you a solid feel for what it’s like to use the ship. If you enjoy the video, hit like and subscribe for more cinematic Star Citizen gameplay and tutorials from me. Use this link to create your Star Citizen account today! https://www.robertsspaceindustries.co... For an additional 5% off Pigeon Spaceport's current pre-order promotion, be sure to use my code (Ridgesix) at checkout, and follow this link to their website - https://www.Pigeonspaceport.com/s/rid... #starcitizen2026 #starcitizen #starcitizengameplay #rsi #RSIAurora

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