What is an Arena FPS? A love letter to a great genre of games
In an attempt to find the definition for the much-loved genre of FPS games, I found 3 defining features of Arena FPS games, and possibly why many deemed the genre to be one of the most skillful types of games . 1, A pickup-based weapon system with diverse aiming skills. 2, A set of intricate movement mechanics. 3, Arena-like maps with an emphasis on item control. Here are some additional videos if you are interested: Watch how pro players use strategies and map control in this classic Quake duel match: • ESL Classics: Rapha vs. Cooller How Quake pioneered polygon 3D, demo replay, speed runs, modding, machinima, and so on: • RetroAhoy: Quake Quake: the first esport?: • Thorin's Thoughts - Quake Can't Be Number ... Time Stamps: 0:00 Intro 1:29 Criterium 1: Diverse Arsenal 2:47 Weapons: Two Lineages 4:04 Criterium 2: Skillful Movement 5:01 Movement: Masterful Techniques 6:18 Criterium 3: Thrilling Arenas 7:07 Arena: Map Control 7:43 Arena: Estranged Designs 8:36 Conclusion 10:00 P.S. Featured Games (in order of appearances): Quake Champions Unreal Tournament (pre alpha) Toxikk Painkiller: Black Edition (CPL mod) Reflex Arena Doom (1993)(QC:DE mod) Quake/QuakeWorld (1996) Warsow/Warfork Xonotic Master Arena (alpha) Quake Live Unreal Tournament (1999) Unreal Tournament 2004 Defrag Featured Music (in order of appearances): Riding a Panzerhund - Mick Gordon Faust - Mick Gordon Toska-9 - Mick Gordon Durandal [Marathon 2 theme cover] - Markie Music Deadlock - Malcolm Kirby Jr. Punk's Not Dead [Anarki theme] - Markie Music Descent into Cerberon [Quake 2 theme cover] - Markie Music Überviolence - Mick Gordon Right Trigger Warning - Mick Gordon OC ReMix: Unreal Tournament "Forgone Rejuvenation" - Alexander Brandon, Andrew Sega, Dan Gardopée, Kai-Eerik Komppa, Michiel van den Bos, Peter Hajba, Tero Kostermaa All rights belongs to their respective owners

What Killed an Entire Game Genre?

Why did Quake (and arena shooters) die?

Quake 3 is (Almost) Perfect

Analysis: The Consequences of Reducing the Skill Gap

What's a Boomer Shooter? - A brief history of FPS games

The State of Movement Shooters

The Greatest QuakeCon Duel Ever

stealing movement mechanics from source games

How Bad Games Are Made

Why Quake Champions Failed to Revive Arena Shooters

The Fall of Quake, Unreal and Arena FPS | Death of A Genre

Critiquing "The Rise and Fall of Arena Shooters"

The Return of Arena Shooters

Quake III: The Pinnacle of the Arena FPS

You Should be Playing Unreal Tournament 2004

Why Slow Shooters Are Better

What is an Arena Shooter? (or a tactical one)

How Game Designers Protect Players From Themselves

Gamings Most ADDICTIVE Movement Mechanic

