Battle Squadron, 1cc (3x) Longplay, Amiga, Innerprise Software (from 1989), 4.938.025 points, 50Hz
Battle Squadron Amiga 1 Credit Clear x3. Died very early with fourth loop Time Links: 00:54 Intro 03:25 Begin First 1cc 29:44 Outro after first 1cc 32:37 Begin Second 1cc (New Game more difficult) 58:39 Outro after Second 1cc 01:01:31 Begin Third 1cc (New Game more difficult). 01:33:32 Outro after Third1cc 01:36:25 Begin Fourth 1cc (New Game brutal difficulty). 01:41:21 Hiscores (accidently missed name entry) 01:41:32 Main Menü with Title Music After playthrough game starts again with FASTER BULLETS! Played without Cheats. No Save States have been used. Played on a real A1200 and USB Competition Pro 2 Button Fire with TOM+ Adapter (USB to DB9). Smartbomb can be activated with 2nd fire button. Amiga Screen Output with RGB Scart 50Hz to Medusa Scandoubler. Medusa Output DVI (with Audio) to HDMI 720x576, Filter: with Scanlines. Recording Upscale to 1440P (RGB begrenzt). Game: Battle Squadron from 1989 (!!!) from Innerprise. Unbelievable quality at that time! The red flashing screen while destroying something is such an important right decision. The jingles also ❤️ Tips: Shooting frequency is much higher when you play more in front! But with every loop and faster bullets it gets also more riskier to play in front. With 4th loop i have to find a balance. A Port to actual consoles would be awesome (don't change to much, more music (maybe add some remixed versions), music should'nt fade out when a smartbomb is triggered or weapon upgrade picked up, one of the Amiga music channels often cuts out when there are lots of sound effects...). Difficulty is perfect as it is - 2 or 3 easier difficulties should be added for players not often playing Shoot'em Ups, Online Highscores - that's it :) Description: Battle Squadron was an improvement over the already excellent Hybris in almost every aspect. Cope-Com were keen to show off, as could be seen in the end credits: Battle Squadron was developed in 8 months Mainly by Martin Pedersen (coding) and Torben Larsen (graphics). Battle Squadron is our second Amiga game (our first one was Hybris). Martin Pedersen (18): Greetings to my family - my friends - especially them at my school - and everybody at Innerprise Software - hope you ejoyed playing the game. Torben Larsen (21): Hope you folks enjoyed the game (no disk space for greetings). Technical specifications (for the interested ones): 2 players with up to 12 missiles each 24 different weapons special mega missiles up to 16 enemy bullets up to 12 air enemies up to 18 ground enemies special full screen PAL version (256 pixels tall) score etc. on top of everything 64k of code and tables 1500k of graphics and tiles 150k of music Signed Martin and Torben Look out for our next game.........

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