The Game That SAVED The Resident Evil Franchise

Resident Evil used to be NIGHTMARE fuel… then it turned into an action circus. Explosions replaced tension, roundhouse kicks replaced vulnerability, and survival horror got lost. In this in-depth 2026 retrospective, Cobra revisits Resident Evil 7: Biohazard — the game that saved the Resident Evil franchise by dragging it back to its terrifying roots. We break down the Baker family horror, the swampy first-person shift, classic puzzle design, limited resources, and why the core RE “survive with just enough” tension finally returned. You’ll also get my brutally honest takes on: Gameplay & survival horror design (inventory pressure, safe room paranoia, stalker threats like Jack) Enemies (why the Molded can feel stale + the best variants) Story & symbolism (Jack, Margaret, Lucas, and the Evelyn reveal) Best + worst parts (yes… the ship section) RE7 DLC including Not a Hero, End of Zoe, Bedroom, and the surprisingly addictive 21/Blackjack mode 👉 If you love reviews or ranking videos about games, movies, and shows, hit that subscribe button — more videos coming soon!    / @cobraareviews   Other Resident Evil Retrospectives    • I Played The Resident Evil HD Remaster in ...      • RE2 Remake Deep Dive - The Survival Horror...      • Revisiting RE3 Remake After 6 Years - Big ...      • Is The Resident Evil 4 Remake A MASTERPIECE   Have a QUESTION? Have a GAME that I should REVIEW in the future? Let me know in the COMMENTS This video is NOT sponsored #residentevil #residentevil7 #residentevilbiohazard #residentevilrequiem #re9requiem 0:00 Intro 1:28 Return to its Roots 5:39 Enemies 8:44 Story 15:55 DLC 21:49 Summary