Unreal Engine 5 Niagara fish Schooling Mesh Particle

Project Files:   / 65635513   . Today I am going to implement a fish schooling or shoaling behavior using unreal engine 5 Niagara particle system. Here, fish will be implemented as a static mesh particle and therefore, we can't use animations. But to get a swimming animation-like behavior, we will implement a material to get a vertex animation based on world position offset. Shoaling behavior will be controlled through the Niagara emitter modules ► 👇 𝐒𝐮𝐩𝐩𝐨𝐫𝐭 𝐓𝐡𝐞 𝐂𝐡𝐚𝐧𝐧𝐞𝐥 // 𝐁𝐞𝐜𝐨𝐦𝐞 𝐀 𝐏𝐚𝐭𝐫𝐨𝐧!   / codelikeme   ►Patrons will have access to project files of all the stuff I do in the channel and other extra benefits Join this channel to get access to perks:    / @codelikeme   Like my facebook page for more content :   / gamedevelopersclub   Follow me on twitter :   / codelikeme2   Follow me on reddit :   / codelikeme   #CodeLikeMe #unrealengine #ue4 #indiegamedev