unseen history of bloodborne's most iconic shortcut
💬Discord: / discord 📹Twitch: / lancemcdonald ❤Patreon: / lancemcdonald 🐦Twitter: / manfightdragon This is a look at two never-before-seen layout maps used by Bloodborne's game design team to plan out the world design and interconnection, focusing specifically on Iosefka's Clinic and how it connects to The Forbidden Woods. Along the way, we are able to discover that, as many suspected, there was indeed a time where the balcony overhead the clinic's main open space had been planned to be traversible, but this was discarded in the process of creating one of FROMSOFTWARE's most iconic "looping back" shortcuts throughout their entire game design history. We also see early builds of Bloodborne demonstrating the process through which this iterative design took place. I hope you find this interesting.

Bloodborne Cutscene Free Cam - Off Camera Secrets - Every Cinematic Unseen Detail Explored

Bloodborne Cut Content :: Iosefka's Clinic Alpha :: 2nd Storey :: New NPC Discovered

More Bloodborne Cut Content Restored :: 5 More Deleted Creatures and Enemies :: Back in the Game!

A Historical Fashion Analysis of Bloodborne

Bloodborne Gehrman, the First Hunter - All Dialogues

Huge Resident Evil Cheating Scandal

Bloodborne ► 10 Hardest Enemies to Kill

Bloodborne Alpha Hacking :: Fresh Livers :: Unseen Items

Bloodborne Cut Content - Master Willem Boss Fight - Unused Dialogue and Enemy

Playing Bloodborne as Miyazaki Intended

Bloodborne's Mensis Ritual is Darker than you Think

Bloodborne Cut Content :: Simon Kills Maria :: Breakdown and Technical Analysis

The Most Disturbing Moments in FromSoftware's Scariest Game

The Guns of Yharnam

How a Cheater Accidentally Solved Yu-Gi-Oh! Speedrunning

The Biology of Bloodborne: Inverting Lovecraft's Racism

What were their experiments for? | Bloodborne Archaeology Ep. 4
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Megalophobia in Games [Vol. 2]

Bloodborne Cut Content - Underground Library Deleted Lore - Development History

