Nutty Acres, Act 4 | Banjo-Kazooie: Nuts & Bolts 100% Walkthrough "12/36" (No Commentary)
In this part, we clear Act 4 of Nutty Acres. We then collect a few Notes and Mumbo Crates while opening the 4th Game World, the Jiggosseum. Collectibles: 12 1. Notes x10 (On the gear at the top of the world)(200 of 200 Nutty Acres Notes) - 1:21 2. Jiggy Challenge #19 (Fighting Fit)(10 Notes, Jiggy #23 of 131, T.T. Trophy #19 of 97) - 2:49 to 13:00 3. Jiggy Challenge #20 (Cheatin' Witch)(10 Notes, Jiggy #24 of 131, T.T. Trophy #20 of 97) - 13:29 to 17:08 4. Jiggy Challenge #21 (Vac-o-Nuts)(10 Notes, Jiggy #25 of 131, T.T. Trophy #21 of 97) - 17:48 to 20:25 5. Jiggy Challenge #22 (High Jinks)(10 Notes, Jiggy #26 of 131, T.T. Trophy #22 of 97) - 20:58 to 23:59 6. Jinjo Challenge #22 (Jinjo Taxi)(Jinjo Token #22 of 72) - 24:28 to 26:05 7. Jinjo Challenge #23 (Jinjo Hurling)(Jinjo Token #23 of 72) - 26:40 to 29:04 8. T.T. Trophy #5 (Jiggy #27 of 131) - 30:37 9. Notes x10 (Along the giant crane near the docks)(675 of 900 Showdown Town Notes) - 45 10. Mumbo Crate #25 (Armor x16, Small Engine)(28 of 51 Mumbo Crates) - 33:37 11. Let the Games Begin Achievement (Opened the Jiggosseum Game World) - 34:56 12. Mumbo Crate #26 (Ejector Seat, Boot-In-A-Box)(29 of 51 Mumbo Crates) - 35:26 --------------------------------------------------------------------------------------------------------- Jiggy Challenge #19 - Fighting Fit This is a Mr. Fit Challenge. Our goal is to defend Mr. Fit as he jogs around the area. Gruntbots will attack him when he stops to take a rest. The easiest way to do this, is to memorize Mr. Fit's route and where the enemies will spawn, then position yourself to be able to take them out when needed. To get Blue, we must keep Mr. Fit's health above 750 until he finishes his jog. --------------------------------------------------------------------------------------------------------- Jiggy Challenge #20 - Cheatin' Witch This is a T.T. Challenge. Our goal is simply to beat Piddles in a race across the world. Piddles will be firing weapons at us, so a flying vehicle capable of staying out of the way is preferred. To get Blue, we must get 1st Place within 1 Minute and 45 Seconds. --------------------------------------------------------------------------------------------------------- Jiggy Challenge #21 - Vac-o-Nuts This is a Klungo Challenge. Our goal is to head to the Nut Farm, grab as many nuts as possible and bring them back to the vacuum at Mumbo's. We can cheat this challenge by instead taking the vacuum itself to the Farm instead. To get Blue, we must suck up at least 14 nuts within 2 Minutes. --------------------------------------------------------------------------------------------------------- Jiggy Challenge #22 - High Jinks This is a Bottles Challenge. Our goal is to follow Bottles' instructions to learn how to fly. To get Blue, we must complete all of his requirements within 2 Minutes and 10 Seconds. --------------------------------------------------------------------------------------------------------- Jinjo Challenge #22 - Jinjo Taxi As usual, to beat Jinjo Taxi Challenges, we must escort the Jinjo to their destination while using the vehicle provided to us. --------------------------------------------------------------------------------------------------------- Jinjo Challenge #23 - Jinjo Hurling As usual, to beat Jinjo Hurling Challenges, we must build a vehicle with speed and either Bumpers or Springs attached to the front. We must then charge at the Jinjo to launch it with the Bumpers or eject the Springs at the last moment (assuming we have Springs). We may need to change our or the Jinjo's starting position before beginning.

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