Shape of Dreams - Solo Red Shell Limbo 6 [Full Playthrough]

This build takes the cake as my most fun early, least favorite build to run late as of date. I've been wanting to run it in Limbo 6 ever since Shell as well as Limbo was introduced, but I never found the motivation to truly do so until now, and I can very much see why from how painstakingly locked in I had to be to get hit as little as possible while keeping track of Red Form Laceration for a semi-steady influx of dash charges. While this challenge build is very difficult to run inside of Limbo 4-6, everywhere outside is quite enjoyable. Focus on full sending into passive until it gets to around a 1.5-2.0 bonus while acquiring attack speed from as many sources as you can find. Excess dust can be put into Laceration for more damage and choice essences include any (except for Paranoia since that's an entirely different build) that reduce cooldowns, give percent/flat damage, or enabler combos such as Flow + Responsibility, Flow + Protection. Essence of Domination is also a valuable essence to have on the side since it increases your critical strike damage. Per usual, feel free to ask questions and/or give feedback in the comments below! Chapters: World 1 - Forest of Turbulence 00:25 World 1 - Belphomet Boss 11:30 World 2 - Forgotten Cave of Naraka 12:23 World 2 - Seeker Boss 21:30 World 3 - Whispering Lotus Plateau 22:48 World 3 - White Knight Boss 33:56 World 4 - Eroded Isle of Despair 36:26 World 4 - Azraq Boss 43:14 The Interstice - Final Shop 46:23 Final World - Aeron's Garden (Memory/Essence Showcase) 48:17 The Lone King's Zenith - Primus Boss 49:04 Sweet Dreams - End Stats 55:00