solar flares (techno jam on the modular)

I am excited to be adding some new gear to my system as I build out my last case! I just added the LXR Drum and the Bitbox MK2. Love them both so far and wish I got the LXR Drum a long time ago. I really needed it. This is my first patch with these, and I am using them in the most basic way here as I see how they fit in with everything else and make sure they work out of the box. This is kind of a mishmash of techno type stuff. Thanks for listening and patch notes below! The dub chord that comes in first is the Acid Rain Chainsaw which runs through the Supercritical Neutron Flux, Magneto, and the Mimeophon. The pad that swells in and out is the Behringer Neutron and the Ts-L mixed together with the X-Pan. The mix goes through Mojave for some texture and then to Ghost for more processing with delay, reverb, and distortion where it also gets ducked by the kick. The voice is brought in and out with an LFO from Pique modulating the filter cutoff on Ghost. I set and change the LFO frequency manually during the jam. For the percussion, the closed hat is a sample from the Bitbox, and the kick and open hat are from the LXR Drum. The open hat runs through Chronoblob2 for occasional random glitches and the MFX for some reverb. The bass line is from the XPO which runs through the SSF Stereo Dipole and then Data Bender. After that, the signal is multed with one copy going to Desmodus Versio almost fully wet with the filter set to highpass. The other copy goes to Electus Versio and the both copies go to the main mixer in VCV Rack. I am controlling the glitchiness of the Bass line using Gliss to modulate Data Bender. The last bit of percussion is the BIA running through QPAS and Typhoon for texture and reverb. Everything is sequenced with the Eloquencer except the BIA which gets a pattern sequence from Pam's. Everything is mixed in VCV Rack with some final audio processing there as well. The audio and video are recorded in real time using OBS Studio. The audio reactive video elements are done with TouchDesigner.