I Remade Deltarune's Combat System in Godot
Over the past few weeks, I've recreated Deltarune's combat system in Godot 4. As you're probably aware, the chapter 3 and 4 release has just come out, and I wanted to make something in anticipation of it. You can play the demo I made on itch.io: https://devpoodle.itch.io/delta-battle. The project's code is also fully open-source, so feel free to use it however you'd like: https://github.com/DevPoodle/delta-ba.... I'm experimenting with a new format of video, so I'd really appreciate any advice for how you think I could improve this style going forward. If you have any questions or suggestions, please let me know! And, thanks for watching.

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I Remade Deltarune's Combat System in Godot | Part 2

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10 Things I Wish I Knew Before Starting a Large Godot Project (Cost Me Months)

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Deltarune's BIGGEST Problem! | The worst FLAW of Deltarune | Deltarune Theory and Discussion

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A Guide to Using Godot's Compositor

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I Recreated Deltarune… For No Reason (it was hell) | Devlog

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What Anime Understands About Speedsters (That Hollywood Doesn't)

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The ONLY Pixel Art Guide You Need (Beginner to Advanced)

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How Do You Improve Turn Based Combat?

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Let's Prepare For DELTARUNE Chapter 5

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Will We Battle Against Deltarune's Party Members?

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Deltarune's Most UNFAIR Mod

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Decoding EXACTLY how STATS work in Deltarune

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How One Guy FIXED Procedural Generation

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The TRAGEDY of Tenna: Deltarune's "Perfect" Villain

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Programming in Assembly without an Operating System

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How Game Designers Solved These 11 Problems

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I Remade DELTARUNE Minigames in WarioWare!

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How Deltarune's FREEDOM MOTIF Connects to EVERYTHING

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RollerCoaster Tycoon’s Overengineered Puking System (ft. Juniper Dev)

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