I Remade Deltarune's Combat System in Godot

Over the past few weeks, I've recreated Deltarune's combat system in Godot 4. As you're probably aware, the chapter 3 and 4 release has just come out, and I wanted to make something in anticipation of it. You can play the demo I made on itch.io: https://devpoodle.itch.io/delta-battle. The project's code is also fully open-source, so feel free to use it however you'd like: https://github.com/DevPoodle/delta-ba.... I'm experimenting with a new format of video, so I'd really appreciate any advice for how you think I could improve this style going forward. If you have any questions or suggestions, please let me know! And, thanks for watching.