The Problem With Mini-Maps

To get smarter and stuff go to https://brilliant.org/Razbuten/ and sign up for Brilliant. Mini-maps. Love them or hate them, they are in a ton of games, and they are extremely useful. So much so that, oftentimes, turning them off isn't a viable option. In this video, I examine ways in which mini-maps are over-relied on in certain titles (The Witcher 3) as well as games that are designed in a way that don't really need any sort of navigational UI (Breath of the Wild and Elden Ring). Video on Breath of the WIld's Stamina Meter by Afterthoughts:    • Breath of the Wild fixed stamina, it's per...   Patreon:   / razbuten   Nebula: https://nebula.app/razbuten Discord:   / discord   Twitter:   / therazbuten   Edited by Isaac Holland:   / drazgames   Thumbnail by HotCyder:   / hotcyder   Audio edited by Trey Mitchell:   / craytreyvids   Special thanks to honorary bagbuten WilliamGlenn8. Additional Music and Sound Effects by Epidemic Sound: http://epidemicsound.com/creator #thewitcher3 #eldenring #botw 0:00 Mini-Maps Are Too Useful 4:03 Why The Witcher 3 Needs a Mini-Map 9:36 Why Breath of the Wild and Elden Ring Don't 14:44 Potential Solutions