Меридиан 113. Этой игре нужен не патч, а экзорцист

How did it happen that the game Ex Machina, which gained popularity in our country just a few years later, slipped into the arcade, and later even sank to... CROSSOUT, A POST-APOCALYPTIC MMO-ACTION WITH CUSTOMIZATION... sorry, so in this video we'll find out where (or wrongly) the series went, what good and bad the add-on offered at the time, and why the original still evokes warm feelings, while Meridian 113 frustrates. Timestamps: 0:00 Start 2:22 Technical issues (or good old fart) 3:57 Stuffiness 4:32 What Ex Machina was about 6:23 Plot introduction 7:42 A few words about the voice acting 8:15 Positive and negative changes 9:18 About sidequests, exploration, and trading 11:05 Charisma, paint, jackal icons, and custom music 12:27 The protagonist's personality 13:45 The treasure man is an asshole 14:50 The library 16:01 First meeting with Sam 17:20 Gladiator fights 18:40 The main problem of Meridian 113 23:50 Grind and new vehicles 24:50 Bulldozer race 25:30 Ancestral weapons 27:50 Farming and strange weapons 28:35 Crashes on loading And how to defeat them (no way) 30:03 Oil Forests 30:30 Bugs as a time capsule 31:22 Physonius 31:43 Bugdrome continues 32:34 Piano Ex Machina 34:21 Boss Crane. Hurray? 34:34 That very mission 37:25 The Tramp and the Renegade Route 38:40 That very mission number 2 (talking about the tank) 41:27 Road to Le Canada 43:48 Factory 44:07 Boss Crane. Hurray! 44:35 Motivation is dead. Long live motivation! 46:20 Cyborg killers and outpost cleansing. SHOCKING. 47:54 Emissary or greetings from the game designer of Meridian 50:44 Motivation is dead. Long live motivation! (take two) 51:14 The final boss, which wasn't tested. Surprising, right? 53:17 Endings 54:20 Conclusions 54:56 Thanks to the Boosters and Stream Viewers Support the author on Boosty: https://boosty.to/johnny_half Telegram group: https://t.me/johnny_half Discord:   / discord  

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