[게임IN] 페르시아의 왕자, 이렇게 만들어졌다
I have created a video about the development story of Prince of Persia, an action-adventure game developed by Jordan Mechner and distributed by Broedbund. It was released on the Apple II in 1989 and subsequently on most consoles available for porting at the time, including MS-DOS and the PC-9801. This video is based on the contents of the Karateka Development Log and *Prince of Persia Development Log*, and was produced in collaboration with Starbiz, the publisher of these books. Starbiz will be providing a "Karateka & Prince of Persia Development Log Set" to five randomly selected subscribers who leave a comment on this video. If you wish to enter the event, please be sure to include "[Event Entry]" in the subject line when leaving a comment. Comments that are not written accurately may be omitted from the tally. The entry period runs until April 5th. Winners will be announced on April 7th via the community tab and the pinned comment of this video, so please be sure to check and reply. Karateka & Prince of Persia Development Log Set Purchase Link https://smartstore.naver.com/starbeez... OST List 0:00 Intro 0:52 December 13, 1984. The Success of Karateka - Menu Screen (PC-9801) 2:15 July 4, 1985. Making a New Game - Decorated Room (PC-9801) 3:21 October 20, 1985. Start of Prince of Persia Development - Prologue (SFC) 5:21 April 1, 1987. This Damn Game - Stone Room (PC-9801) 6:50 January 12, 1988. Combat! Combat! Combat! - Battle Trajectory (PC-9801) 9:14 November 11, 1988. The Price of the Time Spent - Stage 2 (SFC) 12:13 January 26, 1990. I Can't Give Up Yet - Fight (SFC) 14:09 February 14, 1992. From Failure to a Big Hit - Staff Roll (SFC) 15:21 And Up to Now - Recap (SFC) 16:20 Subscriber Event - Victory Triumph (PC-9801)
![[Game IN] A Game Company That Dominated an Era with Planning Skills Alone - Jaleco](https://i.ytimg.com/vi/cyRjzp4ov6Y/hqdefault.jpg?sqp=-oaymwEjCNACELwBSFryq4qpAxUIARUAAAAAGAElAADIQj0AgKJDeAE=&rs=AOn4CLCn3FqGs5qzV-cDEGA0sf_unD2XPA)
[Game IN] A Game Company That Dominated an Era with Planning Skills Alone - Jaleco
![[게임IN] 히스토리 오브 캡콤 - 통합편](https://i.ytimg.com/vi/u1bK6S8Ny2Y/hqdefault.jpg?sqp=-oaymwEjCNACELwBSFryq4qpAxUIARUAAAAAGAElAADIQj0AgKJDeAE=&rs=AOn4CLD36CB4JVecGHadIav7aICVzPlKlQ)
[게임IN] 히스토리 오브 캡콤 - 통합편

맥가이버가 갑자기 사라진 이유, 숨겨진 뒷이야기
![[게임IN] 히스토리 오브 스퀘어 - 3편 : RPG라는 장르에 왕도는 없다](https://i.ytimg.com/vi/Z1G62vnufoQ/hqdefault.jpg?sqp=-oaymwEjCNACELwBSFryq4qpAxUIARUAAAAAGAElAADIQj0AgKJDeAE=&rs=AOn4CLAO-gcbGJGffl5sgm6C26m5APcgUQ)
[게임IN] 히스토리 오브 스퀘어 - 3편 : RPG라는 장르에 왕도는 없다

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페르시아의 왕자 2(1993,MS-DOS) 재미있는 글리치,꼼수,버그,숏컷 따라해서 클리어 하기. 스피드런 아님. Prince of Persia 2 Glitches. 켠왕,원코인

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'No Damage' Speedruns Have A Huge Problem
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[Game IN] Shigeo Maruyama, the founding father of Sony's gaming empire
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[Game IN] Final Fight, This Is How It Was Made

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I Beat Every Prince of Persia Version: All Final Battles and Endings
![[GameIN] A Cruel History of Cooling Failures (7th Generation)](https://i.ytimg.com/vi/skt63j1D_V4/hqdefault.jpg?sqp=-oaymwEjCNACELwBSFryq4qpAxUIARUAAAAAGAElAADIQj0AgKJDeAE=&rs=AOn4CLBArJAIBpjwptSFk_ON_3eExtTfCg)
[GameIN] A Cruel History of Cooling Failures (7th Generation)

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![[게임IN] 슈퍼로봇대전의 탄생과 성공, 그리고 반프레스토와 윙키소프트](https://i.ytimg.com/vi/NC51CQUkbxA/hqdefault.jpg?sqp=-oaymwEjCNACELwBSFryq4qpAxUIARUAAAAAGAElAADIQj0AgKJDeAE=&rs=AOn4CLCGUVtkwnraPgUOwj-5R9HJItjYrQ)
[게임IN] 슈퍼로봇대전의 탄생과 성공, 그리고 반프레스토와 윙키소프트
![[게임IN] 히스토리 오브 스퀘어 - 통합편](https://i.ytimg.com/vi/dvT6Zrf9NPI/hqdefault.jpg?sqp=-oaymwEjCNACELwBSFryq4qpAxUIARUAAAAAGAElAADIQj0AgKJDeAE=&rs=AOn4CLBVDN_1A3p637AHzkzIWCl0VIZHqA)
[게임IN] 히스토리 오브 스퀘어 - 통합편

Why the Mongols Vanished After Conquering Everything

지금은 상상못할 90년대 게이머들의 치열한 삶 (Full.ver 30분 합본)

