Limbo but 200 keys and in Desmos
So I wondered what the Limbo (by @mindcap. and more) keys would look like if it weren't constrained to 4 rows and 2 columns. I thought this would be easy, but little did I know just how taxing trying to replicate one part of a Geometry Dash level in Desmos would really be... I tried to match it up as closely as possible to the original Limbo ending, but I had to make some assumptions about what the possible shuffles were. The psuedotranspositions in particular were not so straightforward to derive (the one where the keys move diagonally). Link to graph: https://www.desmos.com/calculator/vii... Playable real-time version hopefully coming soon ------ 0:00 - Intro 0:06 - 4 rows and 2 columns 0:29 - 4 by 2 (slowed down) 1:45 - 8 rows and 4 columns 2:07 - 8 x 4 (slowed down) 3:23 - 20 rows and 10 columns 3:45 - 20 x 10 (slowed down) 5:01 - Thanks for watching!

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