¿Por qué GTA 4 estaba tan MAL optimizado?

Why did Grand Theft Auto IV run so poorly on consoles and PC when it launched in 2008? Despite being an untouchable masterpiece and a massive generational leap, GTA 4 hid a technical nightmare within its code. Today, we dissect the architecture of the RAGE engine and discover why Liberty City was such an untamable monster. We travel back in time to analyze how Rockstar Games attempted to simulate a living city, implementing the revolutionary Euphoria biomechanical physics system and AI routines that completely overwhelmed the Xbox 360's paltry 512MB of RAM and the PS3's complex Cell processor. In this in-depth technical analysis, I explain the massive bottleneck that plagued the PC port, the terrible texture pop-in problem, and how Rockstar had to sacrifice its own ambition (and downgrade the physics engine) so that years later, GTA V could run on those same consoles without crashing.