Fragment Interpolation - Vulkan Game Engine Tutorial 07
We update the vertex struct and buffer to include an additional interleaved color attribute. We then use the color attribute to demonstrate fragment interpolation for values output from the vertex shader to the fragment shader. ** Timecodes ** 0:00 - Vertex outputs and Fragment inputs 1:00 - Linear interpolation 2:51 - Overview of Barycentric coordinates 4:50 - Vulkan Fragment interpolation explained 5:24 - Update vertex shader 6:14 - Update fragment shader 6:49 - Update Vertex Struct 7:20 - Updating binding and attribute descriptions 9:59 - Set vertex colors 11:10 - A simplified into to GPU architecture 12:21 - Fixing swap chain surface format ** View playlist ** • Vulkan Game Engine Tutorial ** Tutorial Series introduction video ** • Vulkan Game Engine Tutorial ** View File Changes ** https://github.com/blurrypiano/little... ** Colorspace and Format explanation ** https://docs.google.com/document/d/1D... ** Some other resources ** My github for this series - https://github.com/blurrypiano/little... Official vulkan samples - https://github.com/KhronosGroup/Vulka... I am in no way affiliated with Vulkan or the Khronos Group inc. “Vulkan and the Vulkan logo are registered trademarks of the Khronos Group Inc.”

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